Fix JSON unmarshal error that occurred when copying channels after testing. The JavaScript timestamp (floating point number) in the test_time field was causing type conversion errors in Go backend which expected an int64.
Solution:
- Create deep copy of channel record instead of modifying original
- Remove test_time and response_time fields before sending to backend
- Allow backend to use default values for these fields
Error fixed: "json: cannot unmarshal number into Go struct field Channel.test_time of type int64"
Improve the logs table by implementing brand-specific model icons and better
redirection visualization:
- Replace standard tags with `renderModelTag` to display appropriate brand
icons for each model (OpenAI, Claude, Gemini, etc.)
- Fix background colors by explicitly passing color parameters
- Restore descriptive text for model redirection in popover
- Replace refresh icon with forward icon for better representation of model
redirection
- Clean up unused imports
This change provides a more intuitive visual representation of models and
their relationships, making the logs table easier to understand at a glance.
This commit removes all fixed width constraints from the model pricing table columns, allowing them to naturally expand and adjust based on content. This improves the table's responsiveness and ensures better space utilization across different screen sizes.
This commit refactors the login and registration forms to enhance user experience by conditionally displaying OAuth-related UI elements.
- In `LoginForm.js` and `RegisterForm.js`:
- The "Other login/registration options" button and the "or" divider are now only displayed if at least one OAuth provider is enabled in the system settings.
- This change ensures a cleaner interface when no OAuth options are configured, preventing user confusion.
- In `RegisterForm.js`:
- Changed `div` class from `relative` to `min-h-screen relative` to ensure the registration form an take up the entire screen height.
- Refactored system initialization page using TailwindCSS 3 and SemiUI components
- Changed layout from step navigation to single page display for all configurations
- Modified top area from vertical to more compact horizontal layout
- Updated gradient color scheme from blue/purple to orange/pink
- Fixed form field name duplication issues and optimized Form implementation
- Changed usage mode selection from three-column grid to vertical layout
- Replaced usage mode card icons from settings to more appropriate Layers icon
- Added specific prompts for different database types (SQLite/MySQL/PostgreSQL)
- Removed configuration summary section while keeping the initialization button
- Fixed useSetupCheck issue by using SetupCheck as a direct component for proper redirection
- Added support for multiple platforms (linux/amd64, linux/arm64) in docker-image-alpha.yml.
- Removed outdated docker-image-amd64.yml and docker-image-arm64.yml workflows.
- Deleted linux-release.yml, macos-release.yml, and windows-release.yml as part of workflow cleanup.
Fix ReferenceError caused by undefined `isValidMessage` and `MESSAGE_ROLES`
in the buildApiPayload function within api.js.
Changes:
- Add missing `isValidMessage` import from utils.js
- Add missing `MESSAGE_ROLES` import from playground constants
- Consolidate duplicate `formatMessageForAPI` import
- Clean up import statements organization
Resolves: ReferenceError: isValidMessage is not defined at buildApiPayload (api.js:39:13)
- Remove automatic insertion of "你好" placeholder message in preview payload
- Keep messages array empty when no user messages exist in conversation
- Only process image handling logic when user messages are present
- Ensure preview request body accurately reflects current conversation state
Previously, the preview panel would automatically inject a default "你好"
user message when the conversation was empty, which could be misleading.
This change ensures the preview payload shows exactly what would be sent
based on the current conversation state, improving accuracy and user
understanding of the actual API request structure.
- Add clear context button positioned on the left side of input area
- Create symmetric layout with clear button (left) and send button (right)
- Standardize both buttons to 32x32px size for consistent appearance
- Apply distinct styling: gray background for clear (red on hover), purple for send
- Add smooth transition animations for better user experience
- Align buttons vertically centered for improved visual balance
The clear conversation button provides quick access to context clearing
functionality directly from the input area, matching the design patterns
shown in Semi Design documentation and improving overall user workflow.
- Add onMessageReset reference comparison to OptimizedMessageActions memo
- Force component re-render when model selection changes
- Prevent stale closure issue in retry functionality
- Ensure first retry attempt uses newly selected model
Previously, when changing the model selection, the retry button would
still use the previous model due to React memo optimization preventing
re-renders. By comparing the onMessageReset callback reference, the
component now properly updates when the model changes, ensuring the
retry functionality immediately uses the currently selected model.
- Store editing message object reference using useRef to avoid ID conflicts
- Use object reference comparison first before falling back to ID matching
- Apply fix to both save and cancel operations in message editing
- Clear reference after edit completion to prevent stale object issues
Previously, when editing imported messages that contained duplicate IDs,
the findIndex operation would match the first occurrence rather than the
intended message, causing conversation history truncation when saving
edits. This change stores and uses object references for accurate message
identification during the editing process.
- Use object reference comparison first before falling back to ID matching
- Prevent incorrect message index lookup when duplicate IDs exist
- Apply fix to both handleMessageReset and handleMessageDelete functions
- Maintain backward compatibility with ID-based message identification
Previously, when importing messages that contained duplicate IDs, the
findIndex operation would match the first occurrence rather than the
intended message, causing history truncation on retry. This change uses
object reference comparison as the primary method, ensuring accurate
message identification and preserving conversation history.
- Extend handleMessageReset condition to include 'system' role messages
- Allow system messages to trigger regeneration like assistant messages
- Fix disabled retry button issue when message role is switched to system
- Maintain consistent user experience across different message roles
Previously, when an assistant message was switched to system role,
the retry button became non-functional. This change ensures that
system messages can be regenerated by finding the previous user
message and resending it, maintaining feature parity with assistant
messages.
- Add multi-dimensional animation with translateY, scale, and blur transforms
- Introduce 60% keyframe for smoother animation progression
- Extend animation duration from 0.4s to 0.6s for better visual impact
- Apply cubic-bezier(0.22, 1, 0.36, 1) easing for more natural motion
- Add will-change property to optimize rendering performance
- Improve perceived responsiveness during AI response streaming
The enhanced animation now provides a more polished and engaging user
experience when AI responses are being streamed, with text appearing
smoothly from bottom-up with subtle scaling and blur effects.
**Problem 1: Chat interface not refreshing when resetting imported messages**
- The "reset messages simultaneously" option during config import failed to
update the chat interface properly
- Normal conversation resets worked correctly
**Problem 2: Messages stuck in loading state after page refresh**
- When AI was generating a response and user refreshed the page, the message
remained in loading state indefinitely
- Stop button had no effect on these orphaned loading messages
**Changes Made:**
1. **Fixed config reset message refresh** (`usePlaygroundState.js`):
```javascript
// Clear messages first, then set defaults to force component re-render
setMessage([]);
setTimeout(() => {
setMessage(DEFAULT_MESSAGES);
}, 0);
```
2. **Enhanced stop generator functionality** (`useApiRequest.js`):
```javascript
// Handle orphaned loading messages even without active SSE connection
const onStopGenerator = useCallback(() => {
// Close active SSE if exists
if (sseSourceRef.current) {
sseSourceRef.current.close();
sseSourceRef.current = null;
}
// Always attempt to complete any loading/incomplete messages
// ... processing logic
}, [setMessage, applyAutoCollapseLogic, saveMessages]);
```
3. **Added automatic message state recovery** (`usePlaygroundState.js`):
```javascript
// Auto-fix loading/incomplete messages on page load
useEffect(() => {
const lastMsg = message[message.length - 1];
if (lastMsg.status === MESSAGE_STATUS.LOADING ||
lastMsg.status === MESSAGE_STATUS.INCOMPLETE) {
// Process incomplete content and mark as complete
// Save corrected message state
}
}, []);
```
**Root Cause:**
- Config reset: Direct state assignment didn't trigger component refresh
- Loading state: No recovery mechanism for interrupted SSE connections after refresh
**Impact:**
- ✅ Config reset now properly refreshes chat interface
- ✅ Stop button works on orphaned loading messages
- ✅ Page refresh automatically recovers incomplete messages
- ✅ No more permanently stuck loading states
When using the "reset messages simultaneously" option during config import,
the conversation messages in the chat interface were not being properly reset,
while normal conversation resets worked correctly.
**Changes:**
- Modified `handleConfigReset` in `usePlaygroundState.js` to clear messages
before setting default examples
- Added asynchronous message update to force Chat component re-render
- Ensures immediate UI refresh when resetting imported conversation data
**Root Cause:**
The direct assignment to DEFAULT_MESSAGES didn't trigger a complete
component refresh, causing the chat interface to display stale data.
**Solution:**
```javascript
// Before
setMessage(DEFAULT_MESSAGES);
// After
setMessage([]);
setTimeout(() => {
setMessage(DEFAULT_MESSAGES);
}, 0);
```
This two-step approach forces the Chat component to unmount and remount
with fresh data, resolving the display inconsistency.
- Modify saveMessagesImmediately to accept messages parameter
- Pass updated message list to all save calls instead of relying on closure
- Ensure complete message history is saved including the last message
- Fix timing issue where old message state was being saved
This fixes the issue where the last conversation was not being persisted to localStorage.
- Move useEffect hooks before conditional returns in MessageContent and ThinkingContent
- Ensure hooks are called in the same order every render
- Fix "Rendered fewer hooks than expected" error when API returns non-200 status
- Follow React hooks rules: only call hooks at the top level
This prevents the entire page from crashing when API requests fail.
- Refactor message saving strategy from automatic to manual saving
- Save messages only on key operations: send, complete, edit, delete, role toggle, clear
- Prevent frequent localStorage writes during streaming responses
- Remove excessive console logging
- Remove all console.log statements from save/load operations
- Clean up debug logs to reduce console noise
- Optimize initial state loading with lazy initialization
- Replace useRef with useState lazy initialization for config and messages
- Ensure loadConfig and loadMessages are called only once on mount
- Prevent redundant localStorage reads during re-renders
- Update hooks to support new save strategy
- Pass saveMessages callback through component hierarchy
- Add saveMessagesImmediately to relevant hooks (useApiRequest, useMessageActions, useMessageEdit)
- Trigger saves at appropriate lifecycle points
This significantly improves performance by reducing localStorage I/O operations
from continuous writes during streaming to discrete saves at meaningful points.
Summary
This commit addresses two critical issues affecting the real-time chat experience in the Playground:
1. Optimized re-rendering of reasoning content
• Added `reasoningContent` to the comparison function of `OptimizedMessageContent` (`web/src/components/playground/OptimizedComponents.js`).
• Ensures the component re-renders while reasoning text streams, resolving the bug where only the first characters (“好,”) were shown until the stream finished.
2. Defensive checks for SSE message updates
• Added early-return guards in `streamMessageUpdate` (`web/src/hooks/useApiRequest.js`).
• Skips updates when `lastMessage` is undefined or the last message isn’t from the assistant, preventing `TypeError: Cannot read properties of undefined (reading 'status')` during rapid SSE responses.
Impact
• Real-time reasoning content now appears progressively, enhancing user feedback.
• Eliminates runtime crashes caused by undefined message references, improving overall stability.