fix: update audio ratio logic for model names in GetAudioRatio function

This commit is contained in:
CaIon
2025-04-28 20:55:40 +08:00
parent c412fd9cde
commit fe37718259

View File

@@ -517,18 +517,18 @@ func getHardcodedCompletionModelRatio(name string) (float64, bool) {
func GetAudioRatio(name string) float64 {
if strings.Contains(name, "-realtime") {
if strings.HasSuffix(name, "gpt-4o-realtime-preview-2024-12-17") {
if strings.HasSuffix(name, "gpt-4o-realtime-preview") {
return 8
} else if strings.Contains(name, "mini") {
} else if strings.Contains(name, "gpt-4o-mini-realtime-preview") {
return 10 / 0.6
} else {
return 20
}
}
if strings.Contains(name, "-audio") {
if strings.HasSuffix(name, "gpt-4o-audio-preview-2024-12-17") {
return 16
} else if strings.Contains(name, "mini") {
if strings.HasPrefix(name, "gpt-4o-audio-preview") {
return 40 / 2.5
} else if strings.HasPrefix(name, "gpt-4o-mini-audio-preview") {
return 10 / 0.15
} else {
return 40