Files
cursornew2026/参考计费/.CLAUDE.md
ccdojox-crypto 73a71f198f 蜂鸟Pro v2.0.1 - 基础框架版本 (待完善)
## 当前状态
- 插件界面已完成重命名 (cursorpro → hummingbird)
- 双账号池 UI 已实现 (Auto/Pro 卡片)
- 后端已切换到 MySQL 数据库
- 添加了 Cursor 官方用量 API 文档

## 已知问题 (待修复)
1. 激活时检查账号导致无账号时激活失败
2. 未启用无感换号时不应获取账号
3. 账号用量模块不显示 (seamless 未启用时应隐藏)
4. 积分显示为 0 (后端未正确返回)
5. Auto/Pro 双密钥逻辑混乱,状态不同步
6. 账号添加后无自动分析功能

## 下一版本计划
- 重构数据模型,优化账号状态管理
- 实现 Cursor API 自动分析账号
- 修复激活流程,不依赖账号
- 启用无感时才分配账号
- 完善账号用量实时显示

## 文件说明
- docs/系统设计文档.md - 完整架构设计
- cursor 官方用量接口.md - Cursor API 文档
- 参考计费/ - Vibeviewer 开源项目参考

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-18 11:21:52 +08:00

22 KiB

Project Overview

参见 Tuist/模块化细节与常见问题排查:.cursor/rules/tuist.mdc 参见 项目模块化架构设计及新增代码规范: .cursor/rules/architecture.mdc

This is a native MacOS MenuBar application built with Swift 6.1+ and SwiftUI. The codebase targets iOS 18.0 and later, allowing full use of modern Swift and iOS APIs. All concurrency is handled with Swift Concurrency (async/await, actors, @MainActor isolation) ensuring thread-safe code.

  • Frameworks & Tech: SwiftUI for UI, Swift Concurrency with strict mode, Swift Package Manager for modular architecture
  • Architecture: Model-View (MV) pattern using pure SwiftUI state management. We avoid MVVM and instead leverage SwiftUI's built-in state mechanisms (@State, @Observable, @Environment, @Binding)
  • Testing: Swift Testing framework with modern @Test macros and #expect/#require assertions
  • Platform: iOS (Simulator and Device)
  • Accessibility: Full accessibility support using SwiftUI's accessibility modifiers

Project Structure

The project follows a workspace + SPM package architecture:

YourApp/
├── Config/                         # XCConfig build settings
│   ├── Debug.xcconfig
│   ├── Release.xcconfig
│   ├── Shared.xcconfig
│   └── Tests.xcconfig
├── YourApp.xcworkspace/            # Workspace container
├── YourApp.xcodeproj/              # App shell (minimal wrapper)
├── YourApp/                        # App target - just the entry point
│   ├── Assets.xcassets/
│   ├── YourAppApp.swift           # @main entry point only
│   └── YourApp.xctestplan
├── YourAppPackage/                 # All features and business logic
│   ├── Package.swift
│   ├── Sources/
│   │   └── YourAppFeature/        # Feature modules
│   └── Tests/
│       └── YourAppFeatureTests/   # Swift Testing tests
└── YourAppUITests/                 # UI automation tests

Important: All development work should be done in the YourAppPackage Swift Package, not in the app project. The app project is merely a thin wrapper that imports and launches the package features.

Code Quality & Style Guidelines

Swift Style & Conventions

  • Naming: Use UpperCamelCase for types, lowerCamelCase for properties/functions. Choose descriptive names (e.g., calculateMonthlyRevenue() not calcRev)
  • Value Types: Prefer struct for models and data, use class only when reference semantics are required
  • Enums: Leverage Swift's powerful enums with associated values for state representation
  • Early Returns: Prefer early return pattern over nested conditionals to avoid pyramid of doom

Optionals & Error Handling

  • Use optionals with if let/guard let for nil handling
  • Never force-unwrap (!) without absolute certainty - prefer guard with failure path
  • Use do/try/catch for error handling with meaningful error types
  • Handle or propagate all errors - no empty catch blocks

Modern SwiftUI Architecture Guidelines (2025)

No ViewModels - Use Native SwiftUI Data Flow

New features MUST follow these patterns:

  1. Views as Pure State Expressions

    struct MyView: View {
        @Environment(MyService.self) private var service
        @State private var viewState: ViewState = .loading
    
        enum ViewState {
            case loading
            case loaded(data: [Item])
            case error(String)
        }
    
        var body: some View {
            // View is just a representation of its state
        }
    }
    
  2. Use Environment Appropriately

    • App-wide services: Router, Theme, CurrentAccount, Client, etc. - use @Environment
    • Feature-specific services: Timeline services, single-view logic - use let properties with @Observable
    • Rule: Environment for cross-app/cross-feature dependencies, let properties for single-feature services
    • Access app-wide via @Environment(ServiceType.self)
    • Feature services: private let myService = MyObservableService()
  3. Local State Management

    • Use @State for view-specific state
    • Use enum for view states (loading, loaded, error)
    • Use .task(id:) and .onChange(of:) for side effects
    • Pass state between views using @Binding
  4. No ViewModels Required

    • Views should be lightweight and disposable
    • Business logic belongs in services/clients
    • Test services independently, not views
    • Use SwiftUI previews for visual testing
  5. When Views Get Complex

    • Split into smaller subviews
    • Use compound views that compose smaller views
    • Pass state via bindings between views
    • Never reach for a ViewModel as the solution

iOS 26 Features (Optional)

Note: If your app targets iOS 26+, you can take advantage of these cutting-edge SwiftUI APIs introduced in June 2025. These features are optional and should only be used when your deployment target supports iOS 26.

Available iOS 26 SwiftUI APIs

When targeting iOS 26+, consider using these new APIs:

Liquid Glass Effects

  • glassEffect(_:in:isEnabled:) - Apply Liquid Glass effects to views
  • buttonStyle(.glass) - Apply Liquid Glass styling to buttons
  • ToolbarSpacer - Create visual breaks in toolbars with Liquid Glass

Enhanced Scrolling

  • scrollEdgeEffectStyle(_:for:) - Configure scroll edge effects
  • backgroundExtensionEffect() - Duplicate, mirror, and blur views around edges

Tab Bar Enhancements

  • tabBarMinimizeBehavior(_:) - Control tab bar minimization behavior
  • Search role for tabs with search field replacing tab bar
  • TabViewBottomAccessoryPlacement - Adjust accessory view content based on placement

Web Integration

  • WebView and WebPage - Full control over browsing experience

Drag and Drop

  • draggable(_:_:) - Drag multiple items
  • dragContainer(for:id:in:selection:_:) - Container for draggable views

Animation

  • @Animatable macro - SwiftUI synthesizes custom animatable data properties

UI Components

  • Slider with automatic tick marks when using step parameter
  • windowResizeAnchor(_:) - Set window anchor point for resizing

Text Enhancements

  • TextEditor now supports AttributedString
  • AttributedTextSelection - Handle text selection with attributed text
  • AttributedTextFormattingDefinition - Define text styling in specific contexts
  • FindContext - Create find navigator in text editing views

Accessibility

  • AssistiveAccess - Support Assistive Access in iOS scenes

HDR Support

  • Color.ResolvedHDR - RGBA values with HDR headroom information

UIKit Integration

  • UIHostingSceneDelegate - Host and present SwiftUI scenes in UIKit
  • NSGestureRecognizerRepresentable - Incorporate gesture recognizers from AppKit

Immersive Spaces (if applicable)

  • manipulable(coordinateSpace:operations:inertia:isEnabled:onChanged:) - Hand gesture manipulation
  • SurfaceSnappingInfo - Snap volumes and windows to surfaces
  • RemoteImmersiveSpace - Render stereo content from Mac to Apple Vision Pro
  • SpatialContainer - 3D layout container
  • Depth-based modifiers: aspectRatio3D(_:contentMode:), rotation3DLayout(_:), depthAlignment(_:)

iOS 26 Usage Guidelines

  • Only use when targeting iOS 26+: Ensure your deployment target supports these APIs
  • Progressive enhancement: Use availability checks if supporting multiple iOS versions
  • Feature detection: Test on older simulators to ensure graceful fallbacks
  • Modern aesthetics: Leverage Liquid Glass effects for cutting-edge UI design
// Example: Using iOS 26 features with availability checks
struct ModernButton: View {
    var body: some View {
        Button("Tap me") {
            // Action
        }
        .buttonStyle({
            if #available(iOS 26.0, *) {
                .glass
            } else {
                .bordered
            }
        }())
    }
}

SwiftUI State Management (MV Pattern)

  • @State: For all state management, including observable model objects
  • @Observable: Modern macro for making model classes observable (replaces ObservableObject)
  • @Environment: For dependency injection and shared app state
  • @Binding: For two-way data flow between parent and child views
  • @Bindable: For creating bindings to @Observable objects
  • Avoid ViewModels - put view logic directly in SwiftUI views using these state mechanisms
  • Keep views focused and extract reusable components

Example with @Observable:

@Observable
class UserSettings {
    var theme: Theme = .light
    var fontSize: Double = 16.0
}

@MainActor
struct SettingsView: View {
    @State private var settings = UserSettings()
    
    var body: some View {
        VStack {
            // Direct property access, no $ prefix needed
            Text("Font Size: \(settings.fontSize)")
            
            // For bindings, use @Bindable
            @Bindable var settings = settings
            Slider(value: $settings.fontSize, in: 10...30)
        }
    }
}

// Sharing state across views
@MainActor
struct ContentView: View {
    @State private var userSettings = UserSettings()
    
    var body: some View {
        NavigationStack {
            MainView()
                .environment(userSettings)
        }
    }
}

@MainActor
struct MainView: View {
    @Environment(UserSettings.self) private var settings
    
    var body: some View {
        Text("Current theme: \(settings.theme)")
    }
}

Example with .task modifier for async operations:

@Observable
class DataModel {
    var items: [Item] = []
    var isLoading = false
    
    func loadData() async throws {
        isLoading = true
        defer { isLoading = false }
        
        // Simulated network call
        try await Task.sleep(for: .seconds(1))
        items = try await fetchItems()
    }
}

@MainActor
struct ItemListView: View {
    @State private var model = DataModel()
    
    var body: some View {
        List(model.items) { item in
            Text(item.name)
        }
        .overlay {
            if model.isLoading {
                ProgressView()
            }
        }
        .task {
            // This task automatically cancels when view disappears
            do {
                try await model.loadData()
            } catch {
                // Handle error
            }
        }
        .refreshable {
            // Pull to refresh also uses async/await
            try? await model.loadData()
        }
    }
}

Concurrency

  • @MainActor: All UI updates must use @MainActor isolation
  • Actors: Use actors for expensive operations like disk I/O, network calls, or heavy computation
  • async/await: Always prefer async functions over completion handlers
  • Task: Use structured concurrency with proper task cancellation
  • .task modifier: Always use .task { } on views for async operations tied to view lifecycle - it automatically handles cancellation
  • Avoid Task { } in onAppear: This doesn't cancel automatically and can cause memory leaks or crashes
  • No GCD usage - Swift Concurrency only

Sendable Conformance

Swift 6 enforces strict concurrency checking. All types that cross concurrency boundaries must be Sendable:

  • Value types (struct, enum): Usually Sendable if all properties are Sendable
  • Classes: Must be marked final and have immutable or Sendable properties, or use @unchecked Sendable with thread-safe implementation
  • @Observable classes: Automatically Sendable when all properties are Sendable
  • Closures: Mark as @Sendable when captured by concurrent contexts
// Sendable struct - automatic conformance
struct UserData: Sendable {
    let id: UUID
    let name: String
}

// Sendable class - must be final with immutable properties
final class Configuration: Sendable {
    let apiKey: String
    let endpoint: URL
    
    init(apiKey: String, endpoint: URL) {
        self.apiKey = apiKey
        self.endpoint = endpoint
    }
}

// @Observable with Sendable
@Observable
final class UserModel: Sendable {
    var name: String = ""
    var age: Int = 0
    // Automatically Sendable if all stored properties are Sendable
}

// Using @unchecked Sendable for thread-safe types
final class Cache: @unchecked Sendable {
    private let lock = NSLock()
    private var storage: [String: Any] = [:]
    
    func get(_ key: String) -> Any? {
        lock.withLock { storage[key] }
    }
}

// @Sendable closures
func processInBackground(completion: @Sendable @escaping (Result<Data, Error>) -> Void) {
    Task {
        // Processing...
        completion(.success(data))
    }
}

Code Organization

  • Keep functions focused on a single responsibility
  • Break large functions (>50 lines) into smaller, testable units
  • Use extensions to organize code by feature or protocol conformance
  • Prefer let over var - use immutability by default
  • Use [weak self] in closures to prevent retain cycles
  • Always include self. when referring to instance properties in closures

Testing Guidelines

We use Swift Testing framework (not XCTest) for all tests. Tests live in the package test target.

Swift Testing Basics

import Testing

@Test func userCanLogin() async throws {
    let service = AuthService()
    let result = try await service.login(username: "test", password: "pass")
    #expect(result.isSuccess)
    #expect(result.user.name == "Test User")
}

@Test("User sees error with invalid credentials")
func invalidLogin() async throws {
    let service = AuthService()
    await #expect(throws: AuthError.self) {
        try await service.login(username: "", password: "")
    }
}

Key Swift Testing Features

  • @Test: Marks a test function (replaces XCTest's test prefix)
  • @Suite: Groups related tests together
  • #expect: Validates conditions (replaces XCTAssert)
  • #require: Like #expect but stops test execution on failure
  • Parameterized Tests: Use @Test with arguments for data-driven tests
  • async/await: Full support for testing async code
  • Traits: Add metadata like .bug(), .feature(), or custom tags

Test Organization

  • Write tests in the package's Tests/ directory
  • One test file per source file when possible
  • Name tests descriptively explaining what they verify
  • Test both happy paths and edge cases
  • Add tests for bug fixes to prevent regression

Entitlements Management

This template includes a declarative entitlements system that AI agents can safely modify without touching Xcode project files.

How It Works

  • Entitlements File: Config/MyProject.entitlements contains all app capabilities
  • XCConfig Integration: CODE_SIGN_ENTITLEMENTS setting in Config/Shared.xcconfig points to the entitlements file
  • AI-Friendly: Agents can edit the XML file directly to add/remove capabilities

Adding Entitlements

To add capabilities to your app, edit Config/MyProject.entitlements:

Common Entitlements

Capability Entitlement Key Value
HealthKit com.apple.developer.healthkit <true/>
CloudKit com.apple.developer.icloud-services <array><string>CloudKit</string></array>
Push Notifications aps-environment development or production
App Groups com.apple.security.application-groups <array><string>group.id</string></array>
Keychain Sharing keychain-access-groups <array><string>$(AppIdentifierPrefix)bundle.id</string></array>
Background Modes com.apple.developer.background-modes <array><string>mode-name</string></array>
Contacts com.apple.developer.contacts.notes <true/>
Camera com.apple.developer.avfoundation.audio <true/>

XcodeBuildMCP Tool Usage

To work with this project, build, test, and development commands should use XcodeBuildMCP tools instead of raw command-line calls.

Project Discovery & Setup

// Discover Xcode projects in the workspace
discover_projs({
    workspaceRoot: "/path/to/YourApp"
})

// List available schemes
list_schems_ws({
    workspacePath: "/path/to/YourApp.xcworkspace"
})

Building for Simulator

// Build for iPhone simulator by name
build_sim_name_ws({
    workspacePath: "/path/to/YourApp.xcworkspace",
    scheme: "YourApp",
    simulatorName: "iPhone 16",
    configuration: "Debug"
})

// Build and run in one step
build_run_sim_name_ws({
    workspacePath: "/path/to/YourApp.xcworkspace",
    scheme: "YourApp", 
    simulatorName: "iPhone 16"
})

Building for Device

// List connected devices first
list_devices()

// Build for physical device
build_dev_ws({
    workspacePath: "/path/to/YourApp.xcworkspace",
    scheme: "YourApp",
    configuration: "Debug"
})

Testing

// Run tests on simulator
test_sim_name_ws({
    workspacePath: "/path/to/YourApp.xcworkspace",
    scheme: "YourApp",
    simulatorName: "iPhone 16"
})

// Run tests on device
test_device_ws({
    workspacePath: "/path/to/YourApp.xcworkspace",
    scheme: "YourApp",
    deviceId: "DEVICE_UUID_HERE"
})

// Test Swift Package
swift_package_test({
    packagePath: "/path/to/YourAppPackage"
})

Simulator Management

// List available simulators
list_sims({
    enabled: true
})

// Boot simulator
boot_sim({
    simulatorUuid: "SIMULATOR_UUID"
})

// Install app
install_app_sim({
    simulatorUuid: "SIMULATOR_UUID",
    appPath: "/path/to/YourApp.app"
})

// Launch app
launch_app_sim({
    simulatorUuid: "SIMULATOR_UUID",
    bundleId: "com.example.YourApp"
})

Device Management

// Install on device
install_app_device({
    deviceId: "DEVICE_UUID",
    appPath: "/path/to/YourApp.app"
})

// Launch on device
launch_app_device({
    deviceId: "DEVICE_UUID",
    bundleId: "com.example.YourApp"
})

UI Automation

// Get UI hierarchy
describe_ui({
    simulatorUuid: "SIMULATOR_UUID"
})

// Tap element
tap({
    simulatorUuid: "SIMULATOR_UUID",
    x: 100,
    y: 200
})

// Type text
type_text({
    simulatorUuid: "SIMULATOR_UUID",
    text: "Hello World"
})

// Take screenshot
screenshot({
    simulatorUuid: "SIMULATOR_UUID"
})

Log Capture

// Start capturing simulator logs
start_sim_log_cap({
    simulatorUuid: "SIMULATOR_UUID",
    bundleId: "com.example.YourApp"
})

// Stop and retrieve logs
stop_sim_log_cap({
    logSessionId: "SESSION_ID"
})

// Device logs
start_device_log_cap({
    deviceId: "DEVICE_UUID",
    bundleId: "com.example.YourApp"
})

Utility Functions

// Get bundle ID from app
get_app_bundle_id({
    appPath: "/path/to/YourApp.app"
})

// Clean build artifacts
clean_ws({
    workspacePath: "/path/to/YourApp.xcworkspace"
})

// Get app path for simulator
get_sim_app_path_name_ws({
    workspacePath: "/path/to/YourApp.xcworkspace",
    scheme: "YourApp",
    platform: "iOS Simulator",
    simulatorName: "iPhone 16"
})

Development Workflow

  1. Make changes in the Package: All feature development happens in YourAppPackage/Sources/
  2. Write tests: Add Swift Testing tests in YourAppPackage/Tests/
  3. Build and test: Use XcodeBuildMCP tools to build and run tests
  4. Run on simulator: Deploy to simulator for manual testing
  5. UI automation: Use describe_ui and automation tools for UI testing
  6. Device testing: Deploy to physical device when needed

Best Practices

SwiftUI & State Management

  • Keep views small and focused
  • Extract reusable components into their own files
  • Use @ViewBuilder for conditional view composition
  • Leverage SwiftUI's built-in animations and transitions
  • Avoid massive body computations - break them down
  • Always use .task modifier for async work tied to view lifecycle - it automatically cancels when the view disappears
  • Never use Task { } in onAppear - use .task instead for proper lifecycle management

Performance

  • Use .id() modifier sparingly as it forces view recreation
  • Implement Equatable on models to optimize SwiftUI diffing
  • Use LazyVStack/LazyHStack for large lists
  • Profile with Instruments when needed
  • @Observable tracks only accessed properties, improving performance over @Published

Accessibility

  • Always provide accessibilityLabel for interactive elements
  • Use accessibilityIdentifier for UI testing
  • Implement accessibilityHint where actions aren't obvious
  • Test with VoiceOver enabled
  • Support Dynamic Type

Security & Privacy

  • Never log sensitive information
  • Use Keychain for credential storage
  • All network calls must use HTTPS
  • Request minimal permissions
  • Follow App Store privacy guidelines

Data Persistence

When data persistence is required, always prefer SwiftData over CoreData. However, carefully consider whether persistence is truly necessary - many apps can function well with in-memory state that loads on launch.

When to Use SwiftData

  • You have complex relational data that needs to persist across app launches
  • You need advanced querying capabilities with predicates and sorting
  • You're building a data-heavy app (note-taking, inventory, task management)
  • You need CloudKit sync with minimal configuration

When NOT to Use Data Persistence

  • Simple user preferences (use UserDefaults)
  • Temporary state that can be reloaded from network
  • Small configuration data (consider JSON files or plist)
  • Apps that primarily display remote data

SwiftData Best Practices

import SwiftData

@Model
final class Task {
    var title: String
    var isCompleted: Bool
    var createdAt: Date
    
    init(title: String) {
        self.title = title
        self.isCompleted = false
        self.createdAt = Date()
    }
}

// In your app
@main
struct MyProjectApp: App {
    var body: some Scene {
        WindowGroup {
            ContentView()
                .modelContainer(for: Task.self)
        }
    }
}

// In your views
struct TaskListView: View {
    @Query private var tasks: [Task]
    @Environment(\.modelContext) private var context
    
    var body: some View {
        List(tasks) { task in
            Text(task.title)
        }
        .toolbar {
            Button("Add") {
                let newTask = Task(title: "New Task")
                context.insert(newTask)
            }
        }
    }
}

Important: Never use CoreData for new projects. SwiftData provides a modern, type-safe API that's easier to work with and integrates seamlessly with SwiftUI.


Remember: This project prioritizes clean, simple SwiftUI code using the platform's native state management. Keep the app shell minimal and implement all features in the Swift Package.