refactor(group): update user group handling to utilize userUsableGroups directly and add GetUserGroupRatio function
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@@ -29,11 +29,11 @@ func GetUserGroups(c *gin.Context) {
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userId := c.GetInt("id")
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userGroup, _ = model.GetUserGroup(userId, false)
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userUsableGroups := service.GetUserUsableGroups(userGroup)
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for groupName, ratio := range ratio_setting.GetGroupRatioCopy() {
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for groupName, _ := range ratio_setting.GetGroupRatioCopy() {
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// UserUsableGroups contains the groups that the user can use
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if desc, ok := userUsableGroups[groupName]; ok {
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usableGroups[groupName] = map[string]interface{}{
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"ratio": ratio,
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"ratio": service.GetUserGroupRatio(userGroup, groupName),
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"desc": desc,
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}
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}
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@@ -31,7 +31,7 @@ func Playground(c *gin.Context) {
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return
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}
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group := c.GetString("group")
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group := common.GetContextKeyString(c, constant.ContextKeyUsingGroup)
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modelName := c.GetString("original_model")
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userId := c.GetInt("id")
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@@ -94,6 +94,7 @@ func Distribute() func(c *gin.Context) {
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return
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}
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usingGroup = playgroundRequest.Group
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common.SetContextKey(c, constant.ContextKeyUsingGroup, usingGroup)
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}
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}
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channel, selectGroup, err = service.CacheGetRandomSatisfiedChannel(c, usingGroup, modelRequest.Model, 0)
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@@ -52,3 +52,14 @@ func GetUserAutoGroup(userGroup string) []string {
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}
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return autoGroups
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}
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// GetUserGroupRatio 获取用户使用某个分组的倍率
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// userGroup 用户分组
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// group 需要获取倍率的分组
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func GetUserGroupRatio(userGroup, group string) float64 {
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ratio, ok := ratio_setting.GetGroupGroupRatio(userGroup, group)
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if ok {
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return ratio
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}
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return ratio_setting.GetGroupRatio(group)
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}
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