Files
new-api/model/ability.go
Apple\Apple 034cc7f118 🐛 fix(ability): keep case-sensitive (group, model) keys during deduplication
The previous patch lower-cased `group` and `model` when building the
temporary `abilitySet` used to prevent duplicate inserts.
This merged models that differ only by letter case, e.g.
`GPT-3.5-turbo` vs `gpt-3.5-turbo`, causing them to disappear from the
user’s available-models list and pricing page.

Change:
• ability.go – removed all `strings.ToLower` calls when composing the
  deduplication key (`group|model`), so duplicates are checked in a
  case-sensitive manner while preserving the original data.

Result:
• `GPT-3.5-turbo` and `gpt-3.5-turbo` are now treated as distinct
  models throughout the system.
2025-06-13 13:03:06 +08:00

338 lines
9.5 KiB
Go

package model
import (
"errors"
"fmt"
"one-api/common"
"strings"
"github.com/samber/lo"
"gorm.io/gorm"
)
type Ability struct {
Group string `json:"group" gorm:"type:varchar(64);primaryKey;autoIncrement:false"`
Model string `json:"model" gorm:"type:varchar(255);primaryKey;autoIncrement:false"`
ChannelId int `json:"channel_id" gorm:"primaryKey;autoIncrement:false;index"`
Enabled bool `json:"enabled"`
Priority *int64 `json:"priority" gorm:"bigint;default:0;index"`
Weight uint `json:"weight" gorm:"default:0;index"`
Tag *string `json:"tag" gorm:"index"`
}
func GetGroupModels(group string) []string {
var models []string
// Find distinct models
DB.Table("abilities").Where(groupCol+" = ? and enabled = ?", group, true).Distinct("model").Pluck("model", &models)
return models
}
func GetEnabledModels() []string {
var models []string
// Find distinct models
DB.Table("abilities").Where("enabled = ?", true).Distinct("model").Pluck("model", &models)
return models
}
func GetAllEnableAbilities() []Ability {
var abilities []Ability
DB.Find(&abilities, "enabled = ?", true)
return abilities
}
func getPriority(group string, model string, retry int) (int, error) {
trueVal := "1"
if common.UsingPostgreSQL {
trueVal = "true"
}
var priorities []int
err := DB.Model(&Ability{}).
Select("DISTINCT(priority)").
Where(groupCol+" = ? and model = ? and enabled = "+trueVal, group, model).
Order("priority DESC"). // 按优先级降序排序
Pluck("priority", &priorities).Error // Pluck用于将查询的结果直接扫描到一个切片中
if err != nil {
// 处理错误
return 0, err
}
if len(priorities) == 0 {
// 如果没有查询到优先级,则返回错误
return 0, errors.New("数据库一致性被破坏")
}
// 确定要使用的优先级
var priorityToUse int
if retry >= len(priorities) {
// 如果重试次数大于优先级数,则使用最小的优先级
priorityToUse = priorities[len(priorities)-1]
} else {
priorityToUse = priorities[retry]
}
return priorityToUse, nil
}
func getChannelQuery(group string, model string, retry int) *gorm.DB {
trueVal := "1"
if common.UsingPostgreSQL {
trueVal = "true"
}
maxPrioritySubQuery := DB.Model(&Ability{}).Select("MAX(priority)").Where(groupCol+" = ? and model = ? and enabled = "+trueVal, group, model)
channelQuery := DB.Where(groupCol+" = ? and model = ? and enabled = "+trueVal+" and priority = (?)", group, model, maxPrioritySubQuery)
if retry != 0 {
priority, err := getPriority(group, model, retry)
if err != nil {
common.SysError(fmt.Sprintf("Get priority failed: %s", err.Error()))
} else {
channelQuery = DB.Where(groupCol+" = ? and model = ? and enabled = "+trueVal+" and priority = ?", group, model, priority)
}
}
return channelQuery
}
func GetRandomSatisfiedChannel(group string, model string, retry int) (*Channel, error) {
var abilities []Ability
var err error = nil
channelQuery := getChannelQuery(group, model, retry)
if common.UsingSQLite || common.UsingPostgreSQL {
err = channelQuery.Order("weight DESC").Find(&abilities).Error
} else {
err = channelQuery.Order("weight DESC").Find(&abilities).Error
}
if err != nil {
return nil, err
}
channel := Channel{}
if len(abilities) > 0 {
// Randomly choose one
weightSum := uint(0)
for _, ability_ := range abilities {
weightSum += ability_.Weight + 10
}
// Randomly choose one
weight := common.GetRandomInt(int(weightSum))
for _, ability_ := range abilities {
weight -= int(ability_.Weight) + 10
//log.Printf("weight: %d, ability weight: %d", weight, *ability_.Weight)
if weight <= 0 {
channel.Id = ability_.ChannelId
break
}
}
} else {
return nil, errors.New("channel not found")
}
err = DB.First(&channel, "id = ?", channel.Id).Error
return &channel, err
}
func (channel *Channel) AddAbilities() error {
models_ := strings.Split(channel.Models, ",")
groups_ := strings.Split(channel.Group, ",")
abilitySet := make(map[string]struct{})
abilities := make([]Ability, 0, len(models_))
for _, model := range models_ {
for _, group := range groups_ {
key := group + "|" + model
if _, exists := abilitySet[key]; exists {
continue
}
abilitySet[key] = struct{}{}
ability := Ability{
Group: group,
Model: model,
ChannelId: channel.Id,
Enabled: channel.Status == common.ChannelStatusEnabled,
Priority: channel.Priority,
Weight: uint(channel.GetWeight()),
Tag: channel.Tag,
}
abilities = append(abilities, ability)
}
}
if len(abilities) == 0 {
return nil
}
for _, chunk := range lo.Chunk(abilities, 50) {
err := DB.Create(&chunk).Error
if err != nil {
return err
}
}
return nil
}
func (channel *Channel) DeleteAbilities() error {
return DB.Where("channel_id = ?", channel.Id).Delete(&Ability{}).Error
}
// UpdateAbilities updates abilities of this channel.
// Make sure the channel is completed before calling this function.
func (channel *Channel) UpdateAbilities(tx *gorm.DB) error {
isNewTx := false
// 如果没有传入事务,创建新的事务
if tx == nil {
tx = DB.Begin()
if tx.Error != nil {
return tx.Error
}
isNewTx = true
defer func() {
if r := recover(); r != nil {
tx.Rollback()
}
}()
}
// First delete all abilities of this channel
err := tx.Where("channel_id = ?", channel.Id).Delete(&Ability{}).Error
if err != nil {
if isNewTx {
tx.Rollback()
}
return err
}
// Then add new abilities
models_ := strings.Split(channel.Models, ",")
groups_ := strings.Split(channel.Group, ",")
abilitySet := make(map[string]struct{})
abilities := make([]Ability, 0, len(models_))
for _, model := range models_ {
for _, group := range groups_ {
key := group + "|" + model
if _, exists := abilitySet[key]; exists {
continue
}
abilitySet[key] = struct{}{}
ability := Ability{
Group: group,
Model: model,
ChannelId: channel.Id,
Enabled: channel.Status == common.ChannelStatusEnabled,
Priority: channel.Priority,
Weight: uint(channel.GetWeight()),
Tag: channel.Tag,
}
abilities = append(abilities, ability)
}
}
if len(abilities) > 0 {
for _, chunk := range lo.Chunk(abilities, 50) {
err = tx.Create(&chunk).Error
if err != nil {
if isNewTx {
tx.Rollback()
}
return err
}
}
}
// 如果是新创建的事务,需要提交
if isNewTx {
return tx.Commit().Error
}
return nil
}
func UpdateAbilityStatus(channelId int, status bool) error {
return DB.Model(&Ability{}).Where("channel_id = ?", channelId).Select("enabled").Update("enabled", status).Error
}
func UpdateAbilityStatusByTag(tag string, status bool) error {
return DB.Model(&Ability{}).Where("tag = ?", tag).Select("enabled").Update("enabled", status).Error
}
func UpdateAbilityByTag(tag string, newTag *string, priority *int64, weight *uint) error {
ability := Ability{}
if newTag != nil {
ability.Tag = newTag
}
if priority != nil {
ability.Priority = priority
}
if weight != nil {
ability.Weight = *weight
}
return DB.Model(&Ability{}).Where("tag = ?", tag).Updates(ability).Error
}
func FixAbility() (int, error) {
var channelIds []int
count := 0
// Find all channel ids from channel table
err := DB.Model(&Channel{}).Pluck("id", &channelIds).Error
if err != nil {
common.SysError(fmt.Sprintf("Get channel ids from channel table failed: %s", err.Error()))
return 0, err
}
// Delete abilities of channels that are not in channel table - in batches to avoid too many placeholders
if len(channelIds) > 0 {
// Process deletion in chunks to avoid "too many placeholders" error
for _, chunk := range lo.Chunk(channelIds, 100) {
err = DB.Where("channel_id NOT IN (?)", chunk).Delete(&Ability{}).Error
if err != nil {
common.SysError(fmt.Sprintf("Delete abilities of channels (batch) that are not in channel table failed: %s", err.Error()))
return 0, err
}
}
} else {
// If no channels exist, delete all abilities
err = DB.Delete(&Ability{}).Error
if err != nil {
common.SysError(fmt.Sprintf("Delete all abilities failed: %s", err.Error()))
return 0, err
}
common.SysLog("Delete all abilities successfully")
return 0, nil
}
common.SysLog(fmt.Sprintf("Delete abilities of channels that are not in channel table successfully, ids: %v", channelIds))
count += len(channelIds)
// Use channelIds to find channel not in abilities table
var abilityChannelIds []int
err = DB.Table("abilities").Distinct("channel_id").Pluck("channel_id", &abilityChannelIds).Error
if err != nil {
common.SysError(fmt.Sprintf("Get channel ids from abilities table failed: %s", err.Error()))
return count, err
}
var channels []Channel
if len(abilityChannelIds) == 0 {
err = DB.Find(&channels).Error
} else {
// Process query in chunks to avoid "too many placeholders" error
err = nil
for _, chunk := range lo.Chunk(abilityChannelIds, 100) {
var channelsChunk []Channel
err = DB.Where("id NOT IN (?)", chunk).Find(&channelsChunk).Error
if err != nil {
common.SysError(fmt.Sprintf("Find channels not in abilities table failed: %s", err.Error()))
return count, err
}
channels = append(channels, channelsChunk...)
}
}
for _, channel := range channels {
err := channel.UpdateAbilities(nil)
if err != nil {
common.SysError(fmt.Sprintf("Update abilities of channel %d failed: %s", channel.Id, err.Error()))
} else {
common.SysLog(fmt.Sprintf("Update abilities of channel %d successfully", channel.Id))
count++
}
}
InitChannelCache()
return count, nil
}