Commit Graph

3 Commits

Author SHA1 Message Date
t0ng7u
38e72e1af7 🎨 chore: integrate ESLint header automation with AGPL-3.0 notice
• Added `.eslintrc.cjs`
  - Enables `header` + `react-hooks` plugins
  - Inserts standardized AGPL-3.0 license banner for © 2025 QuantumNous
  - JS/JSX parsing & JSX support configured

• Installed dev-deps: `eslint`, `eslint-plugin-header`, `eslint-plugin-react-hooks`

• Updated `web/package.json` scripts
  - `eslint` → lint with cache
  - `eslint:fix` → auto-insert/repair license headers

• Executed `eslint --fix` to prepend license banner to all JS/JSX files

• Ignored runtime cache
  - Added `.eslintcache` to `.gitignore` & `.dockerignore`

Result: consistent AGPL-3.0 license headers, reproducible linting across local dev & CI.
2025-07-19 03:30:44 +08:00
t0ng7u
301909e3e5 📱 feat(ui): Introduce responsive CardTable with mobile card view, dynamic skeletons & pagination
1. Add `web/src/components/common/ui/CardTable.js`
   • Renders Semi-UI `Table` on desktop; on mobile, transforms each row into a rounded `Card`.
   • Supports all standard `Table` props, including `rowSelection`, `scroll`, `pagination`, etc.
   • Adds mobile pagination via Semi-UI `Pagination`.
   • Implements a 500 ms minimum, active Skeleton loader that mimics real column layout (including operation-button row).

2. Replace legacy `Table` with `CardTable`
   • Updated all major data pages: Channels, MJ-Logs, Redemptions, Tokens, Task-Logs, Usage-Logs and Users.
   • Removed unused `Table` imports; kept behaviour on desktop unchanged.

3. UI polish
   • Right-aligned operation buttons and sensitive fields (e.g., token keys) inside mobile cards.
   • Improved Skeleton placeholders to better reflect actual UI hierarchy and preserve the active animation.

These changes dramatically improve the mobile experience while retaining full functionality on larger screens.
2025-07-19 02:27:57 +08:00
t0ng7u
c05d6f7cdf ♻️ refactor(components): restructure RedemptionsTable to modular architecture
Refactor the monolithic RedemptionsTable component (614 lines) into a clean,
modular structure following the established tokens component pattern.

### Changes Made:

**New Components:**
- `RedemptionsColumnDefs.js` - Extract table column definitions and render logic
- `RedemptionsActions.jsx` - Extract action buttons (add, batch copy, clear invalid)
- `RedemptionsFilters.jsx` - Extract search and filter form components
- `RedemptionsDescription.jsx` - Extract description area component
- `redemptions/index.jsx` - Main container component managing state and composition

**New Hook:**
- `useRedemptionsData.js` - Extract all data management, CRUD operations, and business logic

**New Constants:**
- `redemption.constants.js` - Extract redemption status, actions, and form constants

**Architecture Changes:**
- Transform RedemptionsTable.jsx into pure table rendering component
- Move state management and component composition to index.jsx
- Implement consistent prop drilling pattern matching tokens module
- Add memoization for performance optimization
- Centralize translation function distribution

### Benefits:
- **Maintainability**: Each component has single responsibility
- **Reusability**: Components and hooks can be used elsewhere
- **Testability**: Individual modules can be unit tested
- **Team Collaboration**: Multiple developers can work on different modules
- **Consistency**: Follows established architectural patterns

### File Structure:
```
redemptions/
├── index.jsx                    # Main container (state + composition)
├── RedemptionsTable.jsx        # Pure table component
├── RedemptionsActions.jsx      # Action buttons
├── RedemptionsFilters.jsx      # Search/filter form
├── RedemptionsDescription.jsx  # Description area
└── RedemptionsColumnDefs.js    # Column definitions
2025-07-19 00:12:04 +08:00