Refactor: Optimize the request rate limiting for ModelRequestRateLimitCount.
Reason: The original steps 1 and 3 in the redisRateLimitHandler method were not atomic, leading to poor precision under high concurrent requests. For example, with a rate limit set to 60, sending 200 concurrent requests would result in none being blocked, whereas theoretically around 140 should be intercepted. Solution: I chose not to merge steps 1 and 3 into a single Lua script because a single atomic operation involving read, write, and delete operations could suffer from performance issues under high concurrency. Instead, I implemented a token bucket algorithm to optimize this, reducing the atomic operation to just read and write steps while significantly decreasing the memory footprint.
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44
common/limiter/lua/rate_limit.lua
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44
common/limiter/lua/rate_limit.lua
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-- 令牌桶限流器
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-- KEYS[1]: 限流器唯一标识
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-- ARGV[1]: 请求令牌数 (通常为1)
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-- ARGV[2]: 令牌生成速率 (每秒)
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-- ARGV[3]: 桶容量
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local key = KEYS[1]
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local requested = tonumber(ARGV[1])
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local rate = tonumber(ARGV[2])
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local capacity = tonumber(ARGV[3])
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-- 获取当前时间(Redis服务器时间)
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local now = redis.call('TIME')
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local nowInSeconds = tonumber(now[1])
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-- 获取桶状态
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local bucket = redis.call('HMGET', key, 'tokens', 'last_time')
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local tokens = tonumber(bucket[1])
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local last_time = tonumber(bucket[2])
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-- 初始化桶(首次请求或过期)
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if not tokens or not last_time then
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tokens = capacity
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last_time = nowInSeconds
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else
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-- 计算新增令牌
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local elapsed = nowInSeconds - last_time
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local add_tokens = elapsed * rate
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tokens = math.min(capacity, tokens + add_tokens)
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last_time = nowInSeconds
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end
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-- 判断是否允许请求
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local allowed = false
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if tokens >= requested then
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tokens = tokens - requested
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allowed = true
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end
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---- 更新桶状态并设置过期时间
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redis.call('HMSET', key, 'tokens', tokens, 'last_time', last_time)
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--redis.call('EXPIRE', key, math.ceil(capacity / rate) + 60) -- 适当延长过期时间
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return allowed and 1 or 0
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