refactor: update group handling and rendering logic

- Changed the structure of usableGroups in GetUserGroups to store additional information (ratio and description) for each group.
- Introduced a new renderRatio function to visually represent group ratios with color coding.
- Updated the Playground and EditToken components to utilize the new group structure and rendering options.
- Enhanced the renderGroupOption function for better UI representation of group options.
- Fixed minor comments and improved code readability.
This commit is contained in:
CalciumIon
2024-12-30 19:51:00 +08:00
parent 65af1a4d10
commit d13d81baba
4 changed files with 100 additions and 19 deletions

View File

@@ -20,15 +20,18 @@ func GetGroups(c *gin.Context) {
}
func GetUserGroups(c *gin.Context) {
usableGroups := make(map[string]string)
usableGroups := make(map[string]map[string]interface{})
userGroup := ""
userId := c.GetInt("id")
userGroup, _ = model.GetUserGroup(userId, false)
for groupName, _ := range setting.GetGroupRatioCopy() {
for groupName, ratio := range setting.GetGroupRatioCopy() {
// UserUsableGroups contains the groups that the user can use
userUsableGroups := setting.GetUserUsableGroups(userGroup)
if _, ok := userUsableGroups[groupName]; ok {
usableGroups[groupName] = userUsableGroups[groupName]
if desc, ok := userUsableGroups[groupName]; ok {
usableGroups[groupName] = map[string]interface{}{
"ratio": ratio,
"desc": desc,
}
}
}
c.JSON(http.StatusOK, gin.H{