✨ feat(channel): implement multi-key mode handling and improve channel update logic
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228
model/channel_cache.go
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228
model/channel_cache.go
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@@ -0,0 +1,228 @@
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package model
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import (
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"errors"
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"fmt"
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"math/rand"
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"one-api/common"
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"one-api/setting"
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"sort"
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"strings"
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"sync"
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"time"
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"github.com/gin-gonic/gin"
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)
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var group2model2channels map[string]map[string][]int
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var channelsIDM map[int]*Channel
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var channelSyncLock sync.RWMutex
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func InitChannelCache() {
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if !common.MemoryCacheEnabled {
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return
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}
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newChannelId2channel := make(map[int]*Channel)
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var channels []*Channel
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DB.Where("status = ?", common.ChannelStatusEnabled).Find(&channels)
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for _, channel := range channels {
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newChannelId2channel[channel.Id] = channel
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}
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var abilities []*Ability
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DB.Find(&abilities)
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groups := make(map[string]bool)
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for _, ability := range abilities {
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groups[ability.Group] = true
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}
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newGroup2model2channels := make(map[string]map[string][]int)
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newChannelsIDM := make(map[int]*Channel)
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for group := range groups {
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newGroup2model2channels[group] = make(map[string][]int)
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}
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for _, channel := range channels {
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newChannelsIDM[channel.Id] = channel
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groups := strings.Split(channel.Group, ",")
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for _, group := range groups {
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models := strings.Split(channel.Models, ",")
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for _, model := range models {
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if _, ok := newGroup2model2channels[group][model]; !ok {
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newGroup2model2channels[group][model] = make([]int, 0)
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}
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newGroup2model2channels[group][model] = append(newGroup2model2channels[group][model], channel.Id)
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}
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}
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}
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// sort by priority
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for group, model2channels := range newGroup2model2channels {
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for model, channels := range model2channels {
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sort.Slice(channels, func(i, j int) bool {
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return newChannelsIDM[channels[i]].GetPriority() > newChannelsIDM[channels[j]].GetPriority()
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})
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newGroup2model2channels[group][model] = channels
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}
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}
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channelSyncLock.Lock()
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group2model2channels = newGroup2model2channels
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channelsIDM = newChannelsIDM
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channelSyncLock.Unlock()
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common.SysLog("channels synced from database")
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}
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func SyncChannelCache(frequency int) {
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for {
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time.Sleep(time.Duration(frequency) * time.Second)
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common.SysLog("syncing channels from database")
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InitChannelCache()
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}
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}
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func CacheGetRandomSatisfiedChannel(c *gin.Context, group string, model string, retry int) (*Channel, string, error) {
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var channel *Channel
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var err error
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selectGroup := group
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if group == "auto" {
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if len(setting.AutoGroups) == 0 {
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return nil, selectGroup, errors.New("auto groups is not enabled")
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}
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for _, autoGroup := range setting.AutoGroups {
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if common.DebugEnabled {
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println("autoGroup:", autoGroup)
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}
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channel, _ = getRandomSatisfiedChannel(autoGroup, model, retry)
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if channel == nil {
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continue
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} else {
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c.Set("auto_group", autoGroup)
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selectGroup = autoGroup
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if common.DebugEnabled {
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println("selectGroup:", selectGroup)
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}
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break
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}
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}
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} else {
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channel, err = getRandomSatisfiedChannel(group, model, retry)
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if err != nil {
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return nil, group, err
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}
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}
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if channel == nil {
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return nil, group, errors.New("channel not found")
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}
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return channel, selectGroup, nil
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}
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func getRandomSatisfiedChannel(group string, model string, retry int) (*Channel, error) {
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if strings.HasPrefix(model, "gpt-4-gizmo") {
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model = "gpt-4-gizmo-*"
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}
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if strings.HasPrefix(model, "gpt-4o-gizmo") {
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model = "gpt-4o-gizmo-*"
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}
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// if memory cache is disabled, get channel directly from database
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if !common.MemoryCacheEnabled {
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return GetRandomSatisfiedChannel(group, model, retry)
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}
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channelSyncLock.RLock()
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channels := group2model2channels[group][model]
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channelSyncLock.RUnlock()
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if len(channels) == 0 {
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return nil, errors.New("channel not found")
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}
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uniquePriorities := make(map[int]bool)
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for _, channelId := range channels {
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if channel, ok := channelsIDM[channelId]; ok {
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uniquePriorities[int(channel.GetPriority())] = true
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} else {
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return nil, fmt.Errorf("数据库一致性错误,渠道# %d 不存在,请联系管理员修复", channelId)
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}
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}
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var sortedUniquePriorities []int
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for priority := range uniquePriorities {
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sortedUniquePriorities = append(sortedUniquePriorities, priority)
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}
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sort.Sort(sort.Reverse(sort.IntSlice(sortedUniquePriorities)))
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if retry >= len(uniquePriorities) {
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retry = len(uniquePriorities) - 1
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}
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targetPriority := int64(sortedUniquePriorities[retry])
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// get the priority for the given retry number
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var targetChannels []*Channel
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for _, channelId := range channels {
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if channel, ok := channelsIDM[channelId]; ok {
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if channel.GetPriority() == targetPriority {
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targetChannels = append(targetChannels, channel)
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}
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} else {
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return nil, fmt.Errorf("数据库一致性错误,渠道# %d 不存在,请联系管理员修复", channelId)
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}
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}
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// 平滑系数
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smoothingFactor := 10
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// Calculate the total weight of all channels up to endIdx
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totalWeight := 0
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for _, channel := range targetChannels {
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totalWeight += channel.GetWeight() + smoothingFactor
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}
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// Generate a random value in the range [0, totalWeight)
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randomWeight := rand.Intn(totalWeight)
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// Find a channel based on its weight
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for _, channel := range targetChannels {
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randomWeight -= channel.GetWeight() + smoothingFactor
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if randomWeight < 0 {
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return channel, nil
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}
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}
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// return null if no channel is not found
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return nil, errors.New("channel not found")
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}
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func CacheGetChannel(id int) (*Channel, error) {
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if !common.MemoryCacheEnabled {
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return GetChannelById(id, true)
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}
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channelSyncLock.RLock()
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defer channelSyncLock.RUnlock()
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c, ok := channelsIDM[id]
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if !ok {
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return nil, errors.New(fmt.Sprintf("当前渠道# %d,已不存在", id))
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}
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return c, nil
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}
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func CacheUpdateChannelStatus(id int, status int) {
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if !common.MemoryCacheEnabled {
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return
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}
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channelSyncLock.Lock()
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defer channelSyncLock.Unlock()
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if channel, ok := channelsIDM[id]; ok {
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channel.Status = status
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}
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}
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func CacheUpdateChannel(channel *Channel) {
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if !common.MemoryCacheEnabled {
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return
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}
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channelSyncLock.Lock()
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defer channelSyncLock.Unlock()
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if channel == nil {
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return
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}
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println("CacheUpdateChannel:", channel.Id, channel.Name, channel.Status, channel.ChannelInfo.MultiKeyPollingIndex)
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channelsIDM[channel.Id] = channel
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}
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