Files
new-api-hunter/web/src/hooks/common/useMinimumLoadingTime.js
t0ng7u 0d57b1acd4 🎨 chore(web): apply ESLint and Prettier auto-fixes (baseline)
- Ran: bun run eslint:fix && bun run lint:fix
- Inserted AGPL license header via eslint-plugin-header
- Enforced no-multiple-empty-lines and other lint rules
- Formatted code using Prettier v3 (@so1ve/prettier-config)
- No functional changes; formatting-only baseline across JS/JSX files
2025-08-30 21:15:10 +08:00

51 lines
1.7 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
Copyright (C) 2025 QuantumNous
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
For commercial licensing, please contact support@quantumnous.com
*/
import { useState, useEffect, useRef } from 'react';
/**
* 自定义 Hook确保骨架屏至少显示指定的时间
* @param {boolean} loading - 实际的加载状态
* @param {number} minimumTime - 最小显示时间(毫秒),默认 1000ms
* @returns {boolean} showSkeleton - 是否显示骨架屏的状态
*/
export const useMinimumLoadingTime = (loading, minimumTime = 1000) => {
const [showSkeleton, setShowSkeleton] = useState(loading);
const loadingStartRef = useRef(Date.now());
useEffect(() => {
if (loading) {
loadingStartRef.current = Date.now();
setShowSkeleton(true);
} else {
const elapsed = Date.now() - loadingStartRef.current;
const remaining = Math.max(0, minimumTime - elapsed);
if (remaining === 0) {
setShowSkeleton(false);
} else {
const timer = setTimeout(() => setShowSkeleton(false), remaining);
return () => clearTimeout(timer);
}
}
}, [loading, minimumTime]);
return showSkeleton;
};